For developers working on Unity or Unreal Engine 4, understanding how to make objects appear in 3D is essential. Since the Collision Domain Property is used in determining this, it is important to understand how to manipulate it within the editor. This guide offers step-by-step instructions on how to Drag the Collision Domain Property on the Left.
Step-by-Step Guide
- Open the Unity or Unreal Engine 4 editor.
- Navigate to the Mouse/Keyboard Properties window.
- Locate the
Collision Domain Property
on the left side of the window. - Click and hold down the left mouse button while placing the cursor on the
Collision Domain Property
. - Drag the
Collision Domain Property
over to the left.
Resource Links
For developers who wish to learn further about the Collision Domain Property
, these links below provide additional information:
- Collision Domain Property Guide
- Unity Collision Domain Tutorial
- Unreal Engine Collision Domain Tutorial
FAQ
What is the Collision Domain Property?
The Collision Domain Property is a property within the Unity or Unreal Engine 4 editors which determines the 3D rendering of objects.
What is the purpose of the Collision Domain Property?
The purpose of the Collision Domain Property is to determine whether an object will appear in 3D.
How do I locate the Collision Domain Property?
To locate the Collision Domain Property, open the Unity or Unreal Engine 4 editor and navigate to the Mouse/Keyboard Properties window. It will be found on the left side of the window.
How do I drag the Collision Domain Property on the left?
To drag the Collision Domain Property on the left, click and hold down the left mouse button while placing the cursor on the Collision Domain Property
. Then, drag it over to the left.
What if I want to learn more about the Collision Domain Property?
For developers who want to learn more about the Collision Domain Property, links to additional tutorial and guide resources are available above.