Step-by-Step Guide to Print to Screen in UE4 Using C++

Are you a UE4 developer trying to print to the screen in C++? Printing to the screen is a common task that can be used for a variety of purposes, including debugging, displaying visual artifacts, and user interfaces. In this guide, we'll explore how to print to the screen in UE4 using C++, and provide step-by-step instructions on how to get it done.

Step 1: Create a Font Character

Before you can begin printing to the screen in UE4, you'll need to create a font character. Font characters can be created using the Create Font Character function in the Font Editor tab of the Content Browser.

Once you've created your font character, you'll need to assign it to a font asset. To do this, select your font character in the Content Browser and click the Assign button in the Font Editor tab.

Step 2: Create a Font Asset

The next step is to create a font asset. This can be done by selecting Create Font Asset on the Content Browser. You'll need to specify the font type and size in order to create the asset.

Once you've created the font asset, select it in the Content Browser and click the Assign button in the Font Editor. You'll then be prompted to select the font character you've created. Select the font character and click the Assign button to complete the process.

Step 3: Create a Material

Before you can begin printing to the screen in UE4, you'll need to create a material. To do this, select Create Material from the Content Browser. This will open the Material Editor window. From here, you can select the shader you want to use for your material, as well as set any other options you need.

Once you've set the options for your material, click the Save button to create the material.

Step 4: The Printing Function

Now that you've created the necessary material and font asset, you can begin printing to the screen using the PrintText function. This function takes two parameters: the font asset and the material you created.

You can also pass additional parameters to the PrintText function, such as the position and size of where the text should be printed, as well as the color and rotation of the printed text.

Step 5: Compile Your Code

Once you've finished setting up your PrintText function, you'll need to compile your code. This can be done by selecting Compile from the Build menu.

Once the compilation is complete, you're ready to test your code! Select Run from the Build menu and the printing should appear on screen.

FAQs

What Is Print Text Function?

The PrintText function is a UE4 function used to print text on the screen using a font asset and material. This function takes two parameters: the font asset and the material. It also takes additional parameters, such as the position and size of the printed text, as well as the color and rotation of the text.

How Do I Create a Font Asset in UE4?

Creating a font asset in UE4 can be done by selecting Create Font Asset from the Content Browser. This will open the Asset Options window where you can specify the font type and size. Once you've set the font type and size, click the Save button to create the asset.

How Do I Create a Material in UE4?

Creating a material in UE4 can be done by selecting Create Material from the Content Browser. This will open the Material Editor window where you can select the shader for the material, as well as any other options you need. Once you've set the options for your material, click the Save button to create the material.

What Are the Parameters of the Print Text Function?

The parameters of the PrintText function are the font asset and material, as well as the position, size, color and rotation of the printed text.

How Do I Compile My Code in UE4?

Compiling code in UE4 can be done by selecting Compile from the Build menu. Once the compilation is complete, select Run from the Build menu to test your code.

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